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JEE · NEET Physics

Class 11 · Chapter 3

Kinematics

Overview, notes, short notes, formula sheet, daily practice problems, previous year questions, and videos for this chapter — all in one place.

Kinematics Short Notes

2 min read

Condensed revision points for Kinematics — for quick recall before exams, not a substitute for the full notes.

Core Definitions

  • Distance: scalar, total path length, never decreases.
  • Displacement: vector, shortest path from start to end.
  • Distance ≥ |Displacement| always.
  • Speed = distance/time (scalar). Velocity = displacement/time (vector).
  • Acceleration = rate of change of velocity; can act to speed up, slow down, or change direction.

Equations of Motion (constant a only)

  • v = u + at
  • s = ut + ½at²
  • v² = u² + 2as
  • Distance in nth second: sₙ = u + (a/2)(2n − 1)

Motion Under Gravity

  • Dropped from rest: u = 0, a = +g (downward positive).
  • Thrown upward: a = −g during rise and fall; time up = time down = u/g.
  • Max height: H = u²/2g. Total time of flight (up + down to same level): T = 2u/g.
  • Speed of projection = speed on return to the same point.

Ground-to-Ground Projectile

  • Horizontal velocity (u cosθ) stays constant throughout flight.
  • Vertical velocity changes under gravity: vy = u sinθ − gt.
  • Time of flight: T = 2u sinθ/g
  • Max height: H = u² sin²θ/2g
  • Range: R = u² sin2θ/g — maximum at θ = 45°.
  • Same speed, complementary angles (θ and 90°−θ) → equal range, different height and time of flight.

Horizontal Projection from Height h

  • Time to land: t = √(2h/g) — depends only on h, not on launch speed.
  • Range: R = u√(2h/g)
  • Landing speed: v = √(u² + 2gh)

Relative Velocity

  • v_AB = v_A − v_B (always subtract as vectors, not magnitudes).
  • Same direction → relative speed = difference of speeds.
  • Opposite direction → relative speed = sum of speeds.
  • Rain-man / river-boat: draw vector diagram, subtract velocities, then resolve angle.

River-Boat — Two Goals, Two Headings

  • Shortest path (reach point directly opposite): angle upstream so sinθ = v_river/v_boat. Takes longer.
  • Shortest time: head straight across (θ = 0 to bank). Drift occurs, but crossing time = width/v_boat is minimum.

Common Exam Traps

  • Equations of motion apply ONLY for constant acceleration — check before using them.
  • Distance ≠ displacement unless motion is one-directional in a straight line.
  • At the top of a vertical throw, velocity = 0 but acceleration ≠ 0 (still g, downward).
  • Speed can never be negative; velocity can be.

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