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JEE · NEET Physics

Class 11 · Chapter 3

Kinematics

Overview, notes, short notes, formula sheet, daily practice problems, previous year questions, and videos for this chapter — all in one place.

Kinematics Formula Sheet

20 formulas across 6 topics in Kinematics.

3 min read

Updated 2026-07-02 · v1.0.1

Basic Definitions

Every kinematics problem starts here — distance vs displacement, speed vs velocity, and what acceleration really measures.

v̄ = Δx / Δt

Average velocity

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Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
average velocitym/s[LT⁻¹]
Δxdisplacementm[L]
Δttime intervals[T]

Valid when

  • Uses displacement, not distance

Common mistakes

  • Using total distance instead of displacement — that gives average speed, not average velocity

Average speed = Total distance / Total time

Average speed

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Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
average speedm/s[LT⁻¹]

Common mistakes

  • For a two-part journey at speeds v₁ and v₂ over equal distances, average speed is the harmonic mean 2v₁v₂/(v₁+v₂), NOT the arithmetic mean

v = dx/dt

Instantaneous velocity

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Limit of average velocity as Δt → 0

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
vinstantaneous velocitym/s[LT⁻¹]
xpositionm[L]
ttimes[T]

a = dv/dt = v (dv/dx)

Instantaneous acceleration (both forms)

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Chain rule: dv/dt = (dv/dx)(dx/dt) = v·dv/dx

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
aaccelerationm/s²[LT⁻²]
vvelocitym/s[LT⁻¹]

Valid when

  • The v·dv/dx form is for when velocity is given as a function of position

Common mistakes

  • Forgetting the v·dv/dx form — JEE loves giving v(x) and asking for acceleration

Worth remembering

  • Distance ≥ |displacement| always; equality holds only for straight-line motion without reversal
  • A body can have zero velocity and non-zero acceleration at the same instant (top of vertical throw)

Equations of Motion (Constant Acceleration)

The three SUVAT equations — valid ONLY when acceleration is constant. This is the most-used formula set in all of Class 11 physics.

v = u + at

First equation of motion

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Integrating a = dv/dt with constant a

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
vfinal velocitym/s[LT⁻¹]
uinitial velocitym/s[LT⁻¹]
aaccelerationm/s²[LT⁻²]
ttimes[T]

Valid when

  • Constant acceleration only
  • Straight-line motion (or apply per-component)

Common mistakes

  • Using it when acceleration varies with time — integrate instead
  • Sign errors: choose a positive direction and stick to it for u, v, a

s = ut + ½at²

Second equation of motion

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Integrating v = dx/dt after substituting v = u + at

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
sdisplacementm[L]
uinitial velocitym/s[LT⁻¹]
aaccelerationm/s²[LT⁻²]
ttimes[T]

Valid when

  • Constant acceleration only

Common mistakes

  • s is displacement from the STARTING point, not total distance if direction reverses

v² = u² + 2as

Third equation of motion

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Eliminating t between the first two equations (or from v·dv/dx = a)

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
vfinal velocitym/s[LT⁻¹]
uinitial velocitym/s[LT⁻¹]
aaccelerationm/s²[LT⁻²]
sdisplacementm[L]

Valid when

  • Constant acceleration only
  • Time-independent — use when t is not given/needed

sₙ = u + a(2n−1)/2

Displacement in the nth second

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s(n) − s(n−1) using the second equation

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
sₙdisplacement in the nth secondnumerically equals metres covered during that one secondm[L]
nsecond number (1st, 2nd, ...)dimensionless[M⁰L⁰T⁰]

Valid when

  • Constant acceleration only

Common mistakes

  • Dimensional panic: the formula looks dimensionally odd but is correct — it is displacement per unit (1 s) interval

Worth remembering

  • For free fall take a = +g downward if you choose down as positive — consistency beats convention
  • Under gravity alone, time up = time down and speed of projection = speed of return (no air resistance)

NEET asks these directly; JEE Main wraps them in graphs; JEE Advanced hides them inside multi-body constraint problems.

Motion Under Gravity (Free Fall)

Equations of motion with a = g ≈ 9.8 m/s², taking consistent sign convention.

H = u²/2g

Maximum height (vertical throw)

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Third equation with v = 0 at the top

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
Hmaximum heightm[L]
uinitial upward speedm/s[LT⁻¹]
gacceleration due to gravitym/s²[LT⁻²]

Valid when

  • No air resistance

T = 2u/g

Total time of flight (vertical throw, return to launch point)

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Time up (u/g) doubled by symmetry

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
Ttotal time of flights[T]
uinitial upward speedm/s[LT⁻¹]
gacceleration due to gravitym/s²[LT⁻²]

Valid when

  • Returns to the same height
  • No air resistance

Worth remembering

  • Velocity at any height h on the way up equals velocity at the same h on the way down (magnitude)
  • Galileo's odd-number rule: distances in successive seconds of free fall from rest are in ratio 1:3:5:7...

Projectile Motion

Two independent motions: uniform velocity horizontally, uniform acceleration (g) vertically. Every projectile result comes from treating them separately.

T = (2u sinθ) / g

Time of flight

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Vertical motion: uᵧ = u·sinθ, returns when vertical displacement = 0

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
Ttime of flights[T]
ulaunch speedm/s[LT⁻¹]
θlaunch angle from horizontalrad (or °)[M⁰L⁰T⁰]
gacceleration due to gravitym/s²[LT⁻²]

Valid when

  • Level ground (launch and landing at same height)
  • No air resistance

H = (u² sin²θ) / 2g

Maximum height

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Third equation applied to vertical component with vᵧ = 0 at top

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
Hmaximum heightm[L]
ulaunch speedm/s[LT⁻¹]
θlaunch angle from horizontalrad (or °)[M⁰L⁰T⁰]

Valid when

  • No air resistance

R = (u² sin 2θ) / g

Horizontal range

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R = (u·cosθ)·T with T = 2u·sinθ/g and identity 2sinθcosθ = sin2θ

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
Rhorizontal rangem[L]
ulaunch speedm/s[LT⁻¹]
θlaunch angle from horizontalrad (or °)[M⁰L⁰T⁰]

Valid when

  • Level ground
  • No air resistance

Common mistakes

  • Range is maximum at θ = 45°, and R(θ) = R(90°−θ): complementary angles give equal ranges
  • sin2θ means sin(2θ), not (sinθ)² — read carefully under exam pressure

y = x tanθ − gx² / (2u² cos²θ)

Equation of trajectory

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Eliminate t between x = u·cosθ·t and y = u·sinθ·t − ½gt²

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
yheight at horizontal distance xm[L]
xhorizontal distancem[L]

Valid when

  • No air resistance

Common mistakes

  • Alternate form y = x·tanθ(1 − x/R) is faster when range R is known

t = √(2h/g)

Fall time — horizontal projectile from height h

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Vertical motion from rest: h = ½gt²

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
ttime to reach grounds[T]
hinitial heightm[L]

Valid when

  • Launched horizontally (uᵧ = 0)
  • No air resistance

Common mistakes

  • Fall time is independent of the horizontal launch speed — a dropped ball and a horizontally-thrown ball land together

Worth remembering

  • At maximum height, velocity is purely horizontal: v = u·cosθ (never zero unless θ = 90°)
  • Kinetic energy at top = (initial KE)·cos²θ — a favourite one-liner in NEET

JEE Advanced frequently launches projectiles from moving platforms or inclines — the level-ground formulas above then need re-derivation from components.

Relative Motion

Velocity of A as seen from B. One vector subtraction solves rain-man, river-boat, and chase problems.

v(AB) = v(A) − v(B)

Relative velocity of A with respect to B

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Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
v(AB)velocity of A relative to Bm/s[LT⁻¹]
v(A)velocity of A (ground frame)m/s[LT⁻¹]
v(B)velocity of B (ground frame)m/s[LT⁻¹]

Common mistakes

  • This is a VECTOR subtraction — for opposite directions magnitudes add, for same direction they subtract

sin α = vᵣ / vᵇ (upstream tilt for straight crossing)

River crossing — shortest path condition

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Boat's upstream velocity component must cancel the river flow

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
αangle of boat heading upstream from the perpendicularrad (or °)[M⁰L⁰T⁰]
vᵣriver flow speedm/s[LT⁻¹]
vᵇboat speed in still waterm/s[LT⁻¹]

Valid when

  • Only possible when vᵇ > vᵣ

Common mistakes

  • Shortest PATH needs the upstream tilt; shortest TIME needs heading straight across (perpendicular) — students swap these constantly

d(min) = d sinθ, θ between the line joining them and v(rel)

Minimum distance of approach (relative motion)

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In the frame of one body, the other moves in a straight line along v(rel); the closest approach is the perpendicular from the stationary body to that line

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
dinitial separation between the two bodiesm[L]
θangle between the initial line joining them and the relative velocityrad (or °)[M⁰L⁰T⁰]
v(rel)relative velocity (constant)m/s[LT⁻¹]

Valid when

  • Both bodies move with constant velocities
  • Separation is minimum when the relative velocity is perpendicular to the line joining them

Common mistakes

  • Working in the ground frame with two moving bodies — switch to the frame of one body and the problem becomes a point and a straight line

Worth remembering

  • Rain-man problems: tanθ of the tilted umbrella comes from the vector triangle of the rain velocity and the man's velocity

Graphical Analysis

What slopes and areas mean on each graph — JEE Main's favourite way to disguise simple kinematics.

slope of x–t graph = velocity

Position–time graph slope

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Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
xpositionm[L]
ttimes[T]

slope of v–t = acceleration; area under v–t = displacement

Velocity–time graph: slope and area

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Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
vvelocitym/s[LT⁻¹]
ttimes[T]

Common mistakes

  • Area BELOW the time axis is negative displacement; take |areas| and add for total distance

Worth remembering

  • An x–t graph can never be a vertical line or double back — that would mean two positions at one time
  • Uniform acceleration ⇒ straight-line v–t graph and parabolic x–t graph

When a graph question appears, first write what slope and area mean for THAT graph — half the question solves itself.

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