Skip to main content
JEE · NEET Physics

Class 11 · Chapter 6

Centre of Mass & Collisions

Overview, notes, short notes, formula sheet, daily practice problems, previous year questions, and videos for this chapter — all in one place.

Centre of Mass & Collisions Formula Sheet

10 formulas across 3 topics in Centre of Mass & Collisions.

2 min read

Updated 2026-07-03 · v1.0.0

Centre of Mass

The centre of mass is the mass-weighted average position — the single point where the whole system's translational story can be told.

x(cm) = (m₁x₁ + m₂x₂ + ...) / (m₁ + m₂ + ...)

Position of centre of mass (particles)

EasyAsked very oftenJEE MainNEETMHT-CETBoards
Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
x(cm)centre of mass coordinatem[L]
mᵢmass of the ith particlekg[M]
xᵢposition of the ith particlem[L]

Valid when

  • Apply separately for each axis (x, y, z)

Common mistakes

  • The centre of mass needs NO mass at its own location — for a ring it is at the empty centre
  • For two particles, the COM divides the line joining them in the INVERSE ratio of masses (closer to the heavier one)

x(remaining) = (M x(M) − m x(m)) / (M − m)

COM after removing a piece (cavity problems)

MediumAsked oftenJEE MainJEE AdvNEET

Treat the removed piece as negative mass at its own COM

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
Mmass of the original full bodykg[M]
mmass of the removed piecekg[M]

Valid when

  • x(M), x(m) are the COMs of the full body and the removed piece

Common mistakes

  • Using areas or volumes directly as masses is fine ONLY for uniform density

v(cm) = (m₁v₁ + m₂v₂) / (m₁ + m₂) = p(total)/M

Velocity of the centre of mass

EasyAsked very oftenJEE MainJEE AdvNEETMHT-CET
Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
v(cm)velocity of centre of massm/s[LT⁻¹]
p(total)total momentum of the systemkg·m/s[MLT⁻¹]
Mtotal masskg[M]

Valid when

  • With zero external force, v(cm) stays constant no matter what happens internally

Common mistakes

  • In explosion problems the COM keeps moving on the ORIGINAL trajectory — fragments rearrange around it

Worth remembering

  • Standard COM results: uniform semicircular ring → 2R/π from centre; semicircular disc → 4R/3π; solid hemisphere → 3R/8; hollow hemisphere → R/2 (all along the symmetry axis)
  • Internal forces can never move the centre of mass of an isolated system

JEE loves the man-walking-on-boat setup — the COM of (man + boat) stays fixed when water friction is neglected.

Conservation of Linear Momentum

When the net external force is zero, total momentum cannot change. This survives even when kinetic energy is destroyed — which is why it rules every collision.

m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂

Conservation of linear momentum

EasyAsked very oftenJEE MainJEE AdvNEETMHT-CETBoards

Newton's third law: internal impulses cancel in pairs

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
u₁, u₂velocities before the eventm/s[LT⁻¹]
v₁, v₂velocities after the eventm/s[LT⁻¹]

Valid when

  • Net EXTERNAL force zero (or the event is so brief that external impulse is negligible)
  • It is a VECTOR equation — conserve each component separately in 2-D

Common mistakes

  • Momentum is conserved in every collision — elastic or not; it is kinetic energy that may be lost

v(gun) = − (m(bullet) / M(gun)) v(bullet)

Recoil velocity of a gun

EasyAsked oftenNEETMHT-CETBoards

Total momentum zero before and after firing

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
v(gun)recoil velocitym/s[LT⁻¹]
m(bullet), M(gun)bullet and gun masseskg[M]

Common mistakes

  • KE is NOT shared equally — the lighter bullet carries almost all the kinetic energy (K = p²/2m, same p, smaller m)

Worth remembering

  • In 2-D explosion/collision problems, draw the momentum vector triangle — if total momentum is zero, the three momenta close a triangle

Collisions

Every collision conserves momentum. What distinguishes them is the coefficient of restitution — how much of the approach speed survives as separation speed.

e = (v₂ − v₁) / (u₁ − u₂)

Coefficient of restitution

MediumAsked very oftenJEE MainJEE AdvNEETMHT-CET
Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
ecoefficient of restitutione = 1 elastic, e = 0 perfectly inelastic, 0 < e < 1 real collisionsdimensionless[M⁰L⁰T⁰]
u₁ − u₂velocity of approachm/s[LT⁻¹]
v₂ − v₁velocity of separationm/s[LT⁻¹]

Valid when

  • Velocities along the line of impact

Common mistakes

  • Getting the order wrong: e = separation speed / approach speed — both taken along the impact line

v₁ = ((m₁−m₂)u₁ + 2m₂u₂)/(m₁+m₂), v₂ = ((m₂−m₁)u₂ + 2m₁u₁)/(m₁+m₂)

Final velocities — 1-D elastic collision

MediumAsked very oftenJEE MainJEE AdvNEETMHT-CETBoards

Solving momentum conservation together with e = 1

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
u₁, u₂initial velocitiesm/s[LT⁻¹]
v₁, v₂final velocitiesm/s[LT⁻¹]

Valid when

  • Equal masses → velocities EXCHANGE
  • Heavy hits light at rest → light leaves at ≈ 2u₁, heavy barely slows
  • Light hits heavy at rest → light bounces back with ≈ same speed

Common mistakes

  • Memorise the three limiting cases above — most exam questions are one of them in disguise

v = (m₁u₁ + m₂u₂) / (m₁ + m₂)

Common velocity — perfectly inelastic collision

EasyAsked very oftenJEE MainNEETMHT-CETBoards

Momentum conservation with both bodies moving together after impact

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
vcommon final velocitym/s[LT⁻¹]

Valid when

  • Bodies stick together (e = 0)

ΔK = ½ (m₁m₂/(m₁+m₂)) (u₁ − u₂)²

KE lost in a perfectly inelastic collision

MediumAsked oftenJEE MainJEE AdvNEET

K(initial) − K(final) using the common-velocity result; μ = m₁m₂/(m₁+m₂) is the reduced mass

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
ΔKkinetic energy converted to heat/deformationJ[ML²T⁻²]
u₁ − u₂relative velocity of approachm/s[LT⁻¹]

Valid when

  • Perfectly inelastic (e = 0); for general e, multiply by (1 − e²)

Common mistakes

  • The ballistic pendulum needs BOTH tools: momentum conservation for the impact, energy conservation for the swing after — never energy across the impact itself

h(n) = e²ⁿ h₀, v(after) = e v(before)

Ball bouncing on the floor (nth bounce)

MediumAsked sometimesJEE MainNEET

Each impact scales speed by e; height goes as speed squared

Variables used in this formula, with units and dimensions
SymbolMeaningUnitDimension
h₀initial drop heightm[L]
h(n)height after the nth bouncem[L]
nbounce numberdimensionless[M⁰L⁰T⁰]

Common mistakes

  • Height scales as e²ⁿ (not eⁿ) because h ∝ v²

Worth remembering

  • In a 2-D elastic collision between EQUAL masses (one initially at rest), the two final velocities are perpendicular — a JEE classic
  • Oblique collisions: the velocity component PERPENDICULAR to the line of impact never changes for smooth spheres

NEET stays with 1-D collisions and the limiting cases; JEE Advanced moves to oblique impacts and collision-with-spring problems where maximum compression occurs at common velocity.

Stuck on a concept in Centre of Mass & Collisions?

Message Ajay Sir directly on WhatsApp for doubt support on this chapter.